Roblox Level 3 Holiday Camp (9yo+)

Roblox is one of the most popular sandbox games constructed of Lego-like blocks with more than 65 million active users per month. It is a massively multiplayer online game creation platform for users to design and develop their own games as well as to play games created by other developers. Instead of using blocks to code our games, we will code our games with Lua! Lua is a lightweight programming language which is designed for multiple applications such as games and web applications. It’s lightweight because it is designed to have very little memory and has a minimalist syntax style. In this course, we’ll learn to create variables, loops and write conditional statements in Lua. Apart from learning to code in Lua, we’ll also learn to use other features such as creating constraints to objects and adding GUIs to our games. Students are expected to have either taken a blocks-based coding course on Roblox before or have any prior blocks-based programming experience plus experience using Roblox Studio before.


Completed Roblox Level 1 and Roblox 2 / played Roblox games before and have a brief idea of how to use Roblox Studio.

    Course Structure

    Lecture, Project-based learning, instructor-led brainstorming sessions

    Introduction to Lua

    • We will review some of the key concepts covered in Roblox Level 1 and 2.
    • We will also go over the basics of how to use Roblox Studio and we’ll introduce some Lua syntax.

    Gravity in Roblox

    • We will introduce the concept of gravity. We’ll learn to reduce the gravity of objects in lua.
    • We’ll also review how to create a scoreboard for our game

    Variables and Cloning Objects in Roblox and Introduction to GUIs

    • In this lesson, we will re-introduce the concept of cloning. Different from what we’ve covered in Roblox 1, we’ll not clone small objects or obstacles. Instead, we’ll look at how to re-create the popular Roblox game, “Flood Escape”, using cloning.
    • We’ll also review the concept of variables and we’ll review how to create a countdown timer with Lua language.
    • We’ll introduce what GUIs are and we’ll talk about some examples of using GUIs in games. 
    • We’ll also look into interactive surface GUIs.


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